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WebGL Update: Coloured point source lightsJust a quick update on the the webgl thing. I’ve got lots done of the last week; the textures now support normal maps and masking, so texture splatting can be done with little effort. I’ve also been re-factoring some(read most) of the code, and I’ve got point light sources running. See the Demo. Sorry about the lack of a video this time but I’m developing under linux at the moment and haven’t figured out an effective way to capture yet. Click here to view the second demo Figures crossed I’ll get spot lights going this week and maybe even the start the fog or collada import….so much to do!!! Lets hope I can get a proper alpha release ready before xmas. | ||
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WebGL around the net, 7 Dec 2009 | Learning WebGL Says: [...] excellent little animated character now has point light sources and normal maps and masking, and looks even cooler [...] | ||
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admin Says: I’ve removed the offending lines. | ||

gero3 Says:
can you please patch webgl with getparameteri becuase chrome doesn’t support getshaderi anymore
Monday, December 7, 2009