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	<title>Comments on: GLGE Demo: first person shooter</title>
	<atom:link href="http://www.paulbrunt.co.uk/2009/12/21/glge-demo-first-person-shooter/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.paulbrunt.co.uk/2009/12/21/glge-demo-first-person-shooter/</link>
	<description>faster, better; faster, better!</description>
	<lastBuildDate>Mon, 30 Aug 2010 10:52:59 +0200</lastBuildDate>
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		<item>
		<title>By: rdza</title>
		<link>http://www.paulbrunt.co.uk/2009/12/21/glge-demo-first-person-shooter/comment-page-1/#comment-708</link>
		<dc:creator>rdza</dc:creator>
		<pubDate>Thu, 31 Dec 2009 10:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.paulbrunt.co.uk/?p=295#comment-708</guid>
		<description>re: 3d physics in js, check out 
http://gyu.que.jp/jscloth/ 
cloth.js seems to have the notion of tension applied across a 3d mesh
http://virtualreality.co.za/javascripteffects/3dphysics/3dphysics.html
3d ball physics</description>
		<content:encoded><![CDATA[<p>re: 3d physics in js, check out<br />
<a href="http://gyu.que.jp/jscloth/" rel="nofollow">http://gyu.que.jp/jscloth/</a><br />
cloth.js seems to have the notion of tension applied across a 3d mesh<br />
<a href="http://virtualreality.co.za/javascripteffects/3dphysics/3dphysics.html" rel="nofollow">http://virtualreality.co.za/javascripteffects/3dphysics/3dphysics.html</a><br />
3d ball physics</p>
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	<item>
		<title>By: aa</title>
		<link>http://www.paulbrunt.co.uk/2009/12/21/glge-demo-first-person-shooter/comment-page-1/#comment-649</link>
		<dc:creator>aa</dc:creator>
		<pubDate>Wed, 23 Dec 2009 14:19:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.paulbrunt.co.uk/?p=295#comment-649</guid>
		<description>Hm todays Minefield build is again 30 - 45 frames / s :)</description>
		<content:encoded><![CDATA[<p>Hm todays Minefield build is again 30 &#8211; 45 frames / s <img src='http://www.paulbrunt.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: aa</title>
		<link>http://www.paulbrunt.co.uk/2009/12/21/glge-demo-first-person-shooter/comment-page-1/#comment-648</link>
		<dc:creator>aa</dc:creator>
		<pubDate>Wed, 23 Dec 2009 13:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.paulbrunt.co.uk/?p=295#comment-648</guid>
		<description>Minefield Linux: 2 frames / s
Chromium Linux: &gt; 100 frames / s

Something strange here...</description>
		<content:encoded><![CDATA[<p>Minefield Linux: 2 frames / s<br />
Chromium Linux: &gt; 100 frames / s</p>
<p>Something strange here&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://www.paulbrunt.co.uk/2009/12/21/glge-demo-first-person-shooter/comment-page-1/#comment-643</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 22 Dec 2009 19:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.paulbrunt.co.uk/?p=295#comment-643</guid>
		<description>I think it&#039;s fixed now?</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s fixed now?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://www.paulbrunt.co.uk/2009/12/21/glge-demo-first-person-shooter/comment-page-1/#comment-642</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 22 Dec 2009 18:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.paulbrunt.co.uk/?p=295#comment-642</guid>
		<description>confirmed this isn&#039;t an issue with the code it&#039;s webkit:
https://bugs.webkit.org/show_bug.cgi?id=12971
I&#039;m writing a work around now, but it may be awhile :-(</description>
		<content:encoded><![CDATA[<p>confirmed this isn&#8217;t an issue with the code it&#8217;s webkit:<br />
<a href="https://bugs.webkit.org/show_bug.cgi?id=12971" rel="nofollow">https://bugs.webkit.org/show_bug.cgi?id=12971</a><br />
I&#8217;m writing a work around now, but it may be awhile <img src='http://www.paulbrunt.co.uk/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://www.paulbrunt.co.uk/2009/12/21/glge-demo-first-person-shooter/comment-page-1/#comment-640</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 22 Dec 2009 17:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.paulbrunt.co.uk/?p=295#comment-640</guid>
		<description>Nope it looks more serious then that, I think I may need to take another look at the XML parsing under webkit browsers.</description>
		<content:encoded><![CDATA[<p>Nope it looks more serious then that, I think I may need to take another look at the XML parsing under webkit browsers.</p>
]]></content:encoded>
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	<item>
		<title>By: gero3</title>
		<link>http://www.paulbrunt.co.uk/2009/12/21/glge-demo-first-person-shooter/comment-page-1/#comment-638</link>
		<dc:creator>gero3</dc:creator>
		<pubDate>Tue, 22 Dec 2009 13:27:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.paulbrunt.co.uk/?p=295#comment-638</guid>
		<description>demo4.js seems to have mistake.

gameScene=new GLGE.Scene();
gameScene=doc.getElement(&quot;mainscene&quot;);
gameRenderer.setScene(gameScene);

probably needs to be 

gameScene=new GLGE.Scene();
gameRenderer.setScene(gameScene);
gameScene=doc.getElement(&quot;mainscene&quot;);

and this is the error

Uncaught TypeError: Object false has no method &#039;init&#039;</description>
		<content:encoded><![CDATA[<p>demo4.js seems to have mistake.</p>
<p>gameScene=new GLGE.Scene();<br />
gameScene=doc.getElement(&#8221;mainscene&#8221;);<br />
gameRenderer.setScene(gameScene);</p>
<p>probably needs to be </p>
<p>gameScene=new GLGE.Scene();<br />
gameRenderer.setScene(gameScene);<br />
gameScene=doc.getElement(&#8221;mainscene&#8221;);</p>
<p>and this is the error</p>
<p>Uncaught TypeError: Object false has no method &#8216;init&#8217;</p>
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