02
January

WebGL:GLGE Demo Scene

This week I’ve taken a bit of a break on the coding. I’ve now got a website up and running for GLGE as well as officially releasing an alpha:

GLGE Website

I’ve also spent a few days coming up with a more impressive demo. Please bare in mind I’m no pro CG artist, just a now and then amateur, so  imagine what could be achieved by the pros in a very short space of time. It’s not showing off 100% of the current feature set, some of which I think still needs rewriting and finishing off. But, hopefully it’ll be enough to change the mind of at least some of the WebGL naysayers, encourage more rapid development and make 2010 the year of 3D on the web.

Annoyingly it isn’t working on firefox (at least not my GFX card) there seems to be a bug where you can only map 4 textures to a shader :-( Hopefully, they’ll get that fixed soon. In the mean time I’ve tested it on chrome and it runs at an okay frame rate, although I do think it’s time to get some optimization in there.

Play the demo live

The Video:(Still trying to figure out how to capture well in linux)

WebGL around the net, 4 Jan 2009 | Learning WebGL Says:

[...] Brunt has announced the alpha release of the GLGE framework he’s been creating for his demos. GLGE has its own [...]

Neftaly Hernandez Says:

It works perfectly on Firefox Nightly 20100115/Windows. I’m only getting ~24FPS on a Radeon 5770, though 8x Anti-Aliasing appears to be enabled. Well done!