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	<title>Comments on: WebGL:GLGE Demo Scene</title>
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	<link>http://www.paulbrunt.co.uk/2010/01/02/webglglge-demo-scene/</link>
	<description>faster, better; faster, better!</description>
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		<title>By: Neftaly Hernandez</title>
		<link>http://www.paulbrunt.co.uk/2010/01/02/webglglge-demo-scene/comment-page-1/#comment-985</link>
		<dc:creator>Neftaly Hernandez</dc:creator>
		<pubDate>Sat, 16 Jan 2010 10:54:19 +0000</pubDate>
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		<description>It works perfectly on Firefox Nightly 20100115/Windows. I&#039;m only getting ~24FPS on a Radeon 5770, though 8x Anti-Aliasing appears to be enabled. Well done!</description>
		<content:encoded><![CDATA[<p>It works perfectly on Firefox Nightly 20100115/Windows. I&#8217;m only getting ~24FPS on a Radeon 5770, though 8x Anti-Aliasing appears to be enabled. Well done!</p>
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		<title>By: WebGL around the net, 4 Jan 2009 &#124; Learning WebGL</title>
		<link>http://www.paulbrunt.co.uk/2010/01/02/webglglge-demo-scene/comment-page-1/#comment-750</link>
		<dc:creator>WebGL around the net, 4 Jan 2009 &#124; Learning WebGL</dc:creator>
		<pubDate>Mon, 04 Jan 2010 15:34:11 +0000</pubDate>
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		<description>[...] Brunt has announced the alpha release of the GLGE framework he&#8217;s been creating for his demos. GLGE has its own [...]</description>
		<content:encoded><![CDATA[<p>[...] Brunt has announced the alpha release of the GLGE framework he&#8217;s been creating for his demos. GLGE has its own [...]</p>
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