WebGL:Picking in GLGEAnother week past and I’ve been busy adding picking to the list of GLGE’s features. This turned out to be more challanging then I had first thought, mainly due to hours trying to find a stupid mistake I made early on see the latest demo over at GLGE Demo Video Below: | ||
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Run away from the Nexus One – FierceMobileIT | .:: MrCoi Blog ::. Says: [...] WebGL:Picking in GLGE | Apostle Brunt [...] | ||

WebGL around the net, 18 Jan 2010 | Learning WebGL Says:
[...] Brunt’s GLGE framework is also moving rapidly forward, and now supports picking — that is, the ability for the user to select an object in the 3D scene, which is essential [...]
Monday, January 18, 2010