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	<title>Comments on: WebGL:Picking in GLGE</title>
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		<title>By: BOBBY</title>
		<link>http://www.paulbrunt.co.uk/2010/01/17/webglpicking-in-glge/comment-page-1/#comment-2697</link>
		<dc:creator>BOBBY</dc:creator>
		<pubDate>Thu, 22 Jul 2010 10:39:27 +0000</pubDate>
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		<title>By: Run away from the Nexus One &#8211; FierceMobileIT &#124; .:: MrCoi Blog ::.</title>
		<link>http://www.paulbrunt.co.uk/2010/01/17/webglpicking-in-glge/comment-page-1/#comment-1227</link>
		<dc:creator>Run away from the Nexus One &#8211; FierceMobileIT &#124; .:: MrCoi Blog ::.</dc:creator>
		<pubDate>Wed, 27 Jan 2010 20:30:31 +0000</pubDate>
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		<description>[...] WebGL:Picking in GLGE &#124; Apostle Brunt [...]</description>
		<content:encoded><![CDATA[<p>[...] WebGL:Picking in GLGE | Apostle Brunt [...]</p>
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		<title>By: WebGL around the net, 18 Jan 2010 &#124; Learning WebGL</title>
		<link>http://www.paulbrunt.co.uk/2010/01/17/webglpicking-in-glge/comment-page-1/#comment-1034</link>
		<dc:creator>WebGL around the net, 18 Jan 2010 &#124; Learning WebGL</dc:creator>
		<pubDate>Mon, 18 Jan 2010 18:30:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.paulbrunt.co.uk/?p=334#comment-1034</guid>
		<description>[...] Brunt&#8217;s GLGE framework is also moving rapidly forward, and now supports picking &#8212; that is, the ability for the user to select an object in the 3D scene, which is essential [...]</description>
		<content:encoded><![CDATA[<p>[...] Brunt&#8217;s GLGE framework is also moving rapidly forward, and now supports picking &mdash; that is, the ability for the user to select an object in the 3D scene, which is essential [...]</p>
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