Archive for the ‘Blender’ Category
WebGL Update: Coloured point source lightsJust a quick update on the the webgl thing. I’ve got lots done of the last week; the textures now support normal maps and masking, so texture splatting can be done with little effort. I’ve also been re-factoring some(read most) of the code, and I’ve got point light sources running. See the Demo. Sorry about the lack of a video this time but I’m developing under linux at the moment and haven’t figured out an effective way to capture yet. Click here to view the second demo Figures crossed I’ll get spot lights going this week and maybe even the start the fog or collada import….so much to do!!! Lets hope I can get a proper alpha release ready before xmas. | ||
WebGL Early demo of graphics engineI’ve started a new graphics engine using webgl it’s still very very early days(pre pre alpha lets say version 0.001), only been working on it a few of weekends) so consider this just a bit of a taster. I’ve now got skeletal animation working reasonably well and I’ve started on the material system. Remember this is only a very basic Work in progress and the graphics engine is nowhere near even beta so I’m not officially releasing that yet. Any feed back on the FPS your getting on your hardware would be much appricated I’m doing my best to keep things fast. Video below and demo links:
http://www.paulbrunt.co.uk/webgl/demo1/
I’ve started working on a new graphics engine using webgl, it’s still very very early days(pre pre alpha lets say version 0.001). I’ve only been working on it a few of weekends, so consider this just a bit of a taster. …Read More | ||
Berts Breakdown
As a learning exercise and an attempt to push the latest browsers I decided to create a platform game using the new HTML5 canvas element. Although I did encounter a few minor issues, things generally went quite smoothly and surprisingly quickly. The whole game, graphics and all, only took about 100 hours. …Read More | ||
QAV CartoonThis is just a little advert I made using blender for the 3D animation. For more info on QAV see the q-acoustics website at: http://www.q-acoustics.co.uk. Inspired by Dilbert …Read More | ||

