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	<title>Paul Brunt &#187; javascript</title>
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	<link>http://www.paulbrunt.co.uk</link>
	<description>faster, better; faster, better!</description>
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		<title>WebGL:Picking in GLGE</title>
		<link>http://www.paulbrunt.co.uk/2010/01/17/webglpicking-in-glge/</link>
		<comments>http://www.paulbrunt.co.uk/2010/01/17/webglpicking-in-glge/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 19:26:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Programing]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[glge]]></category>
		<category><![CDATA[picking]]></category>
		<category><![CDATA[webgl]]></category>

		<guid isPermaLink="false">http://www.paulbrunt.co.uk/?p=334</guid>
		<description><![CDATA[Another week past and I&#8217;ve been busy adding picking to the list of GLGE&#8217;s features. This turned out to be more challanging then I had first thought, mainly due to hours trying to find a stupid mistake I made early on   I&#8217;ve still got to do some optimization, but it&#8217;s reasonable performance at [...]]]></description>
			<content:encoded><![CDATA[<p>Another week past and I&#8217;ve been busy adding picking to the list of GLGE&#8217;s features. This turned out to be more challanging then I had first thought, mainly due to hours trying to find a stupid mistake I made early on <img src='http://www.paulbrunt.co.uk/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' />  I&#8217;ve still got to do some optimization, but it&#8217;s reasonable performance at the moment. Hopefully, I&#8217;ll be able to use the object culling I&#8217;m planing for the scene to speed up the picking as well</p>
<p><a href="http://www.glge.org/demos/pickingdemo/index.htm">see the latest demo over at GLGE</a></p>
<p>Demo Video Below:</p>
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		<title>WebGL:GLGE Demo Scene</title>
		<link>http://www.paulbrunt.co.uk/2010/01/02/webglglge-demo-scene/</link>
		<comments>http://www.paulbrunt.co.uk/2010/01/02/webglglge-demo-scene/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 17:29:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[webgl]]></category>
		<category><![CDATA[blender 3d]]></category>
		<category><![CDATA[glge]]></category>

		<guid isPermaLink="false">http://www.paulbrunt.co.uk/?p=326</guid>
		<description><![CDATA[This week I&#8217;ve taken a bit of a break on the coding. I&#8217;ve now got a website up and running for GLGE as well as officially releasing an alpha:
GLGE Website
I&#8217;ve also spent a few days coming up with a more impressive demo. Please bare in mind I&#8217;m no pro CG artist, just a now and [...]]]></description>
			<content:encoded><![CDATA[<p>This week I&#8217;ve taken a bit of a break on the coding. I&#8217;ve now got a website up and running for GLGE as well as officially releasing an alpha:</p>
<p><a href="http://www.glge.org">GLGE Website</a></p>
<p>I&#8217;ve also spent a few days coming up with a more impressive demo. Please bare in mind I&#8217;m no pro CG artist, just a now and then amateur, so  imagine what could be achieved by the pros in a very short space of time. It&#8217;s not showing off 100% of the current feature set, some of which I think still needs rewriting and finishing off. But, hopefully it&#8217;ll be enough to change the mind of at least some of the WebGL naysayers, encourage more rapid development and make 2010 the year of 3D on the web.<span id="more-326"></span></p>
<p>Annoyingly it isn&#8217;t working on firefox (at least not my GFX card) there seems to be a bug where you can only map 4 textures to a shader <img src='http://www.paulbrunt.co.uk/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' />  Hopefully, they&#8217;ll get that fixed soon. In the mean time I&#8217;ve tested it on chrome and it runs at an okay frame rate, although I do think it&#8217;s time to get some optimization in there.</p>
<p><a style="font-size: 18px;" href="http://www.glge.org/demo">Play the demo live</a></p>
<p>The Video:(Still trying to figure out how to capture well in linux)<br />
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		<title>WebGL Update: Coloured point source lights</title>
		<link>http://www.paulbrunt.co.uk/2009/12/05/webgl-update-coloured-point-source-lights/</link>
		<comments>http://www.paulbrunt.co.uk/2009/12/05/webgl-update-coloured-point-source-lights/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 17:21:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Programing]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[webgl]]></category>

		<guid isPermaLink="false">http://www.paulbrunt.co.uk/?p=277</guid>
		<description><![CDATA[Just a quick update on the the webgl thing.  I&#8217;ve got lots done of the last week; the textures now support normal maps and masking, so texture splatting can be done with little effort. I&#8217;ve also been re-factoring some(read most) of the code, and I&#8217;ve got point light sources running. See the Demo. Sorry about [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick update on the the webgl thing.  I&#8217;ve got lots done of the last week; the textures now support normal maps and masking, so texture splatting can be done with little effort. I&#8217;ve also been re-factoring some(read most) of the code, and I&#8217;ve got point light sources running. See the Demo. Sorry about the lack of a video this time but I&#8217;m developing under linux at the moment and haven&#8217;t figured out an effective way to capture yet.</p>
<p><a href="http://www.paulbrunt.co.uk/webgl/demo2/">Click here to view the second demo</a></p>
<p>Figures crossed I&#8217;ll get spot lights going this week and maybe even the start the fog or collada import&#8230;.so much to do!!!</p>
<p>Lets hope I can get a proper alpha release ready before xmas.</p>
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