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	<title>Paul Brunt &#187; Special FX</title>
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	<link>http://www.paulbrunt.co.uk</link>
	<description>faster, better; faster, better!</description>
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		<title>Head Tracking in Blender with OpenCV</title>
		<link>http://www.paulbrunt.co.uk/2009/03/07/head-tracking-in-blender-with-opencv/</link>
		<comments>http://www.paulbrunt.co.uk/2009/03/07/head-tracking-in-blender-with-opencv/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 17:56:24 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[OpenCV]]></category>
		<category><![CDATA[Programing]]></category>
		<category><![CDATA[Special FX]]></category>

		<guid isPermaLink="false">http://www.paulbrunt.co.uk/?p=136</guid>
		<description><![CDATA[This is a quick experiment using OpenCV in blender, The position of the viewers head is calculated and then the cameras projection matrix is set according. Might be useful script if it didn&#8217;t take up so much power(3 cores of a quad core) just to keep it going. I think it needs a lot optimization, [...]]]></description>
			<content:encoded><![CDATA[<p><span>This is a quick experiment using OpenCV in blender, The position of the viewers head is calculated and then the cameras projection matrix is set according.<span id="more-136"></span> Might be useful script if it didn&#8217;t take up so much power(3 cores of a quad core) just to keep it going. I think it needs a lot optimization, then it might be worth integrating into a game. </span></p>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Waterfall effect in BGE</title>
		<link>http://www.paulbrunt.co.uk/2008/12/21/waterfall-effect-in-bge/</link>
		<comments>http://www.paulbrunt.co.uk/2008/12/21/waterfall-effect-in-bge/#comments</comments>
		<pubDate>Sun, 21 Dec 2008 16:15:57 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Special FX]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[glsl]]></category>
		<category><![CDATA[waterfall]]></category>

		<guid isPermaLink="false">http://www.paulbrunt.co.uk/?p=126</guid>
		<description><![CDATA[Here is a little experiment to produce a waterfall effect in the blender game engine:

I&#8217;m not really happy with the ripples in the water, but I think it&#8217;ll do for now!
]]></description>
			<content:encoded><![CDATA[<p>Here is a little experiment to produce a waterfall effect in the blender game engine:<span id="more-126"></span><br />
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<p>I&#8217;m not really happy with the ripples in the water, but I think it&#8217;ll do for now!</p>
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		<slash:comments>0</slash:comments>
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		<title>smoke and fire in blender game engine</title>
		<link>http://www.paulbrunt.co.uk/2008/12/14/smoke-and-fire-in-blender-game-engine/</link>
		<comments>http://www.paulbrunt.co.uk/2008/12/14/smoke-and-fire-in-blender-game-engine/#comments</comments>
		<pubDate>Sun, 14 Dec 2008 08:58:50 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Special FX]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.paulbrunt.co.uk/?p=114</guid>
		<description><![CDATA[Here is my attempt at a smoke sand fire effect in the blender game engine(GLSL) using scrolling UV and nodes.
 
here is the blend file: Smoke Effect Blend file
]]></description>
			<content:encoded><![CDATA[<p>Here is my attempt at a smoke sand fire effect in the blender game engine(GLSL) using scrolling UV and nodes.<span id="more-114"></span><br />
<a href="http://127.0.0.1/wordpress/wp-content/uploads/2008/12/frame10.jpg"><img class="alignnone size-medium wp-image-120" title="Flame Image in blender GE" src="http://www.paulbrunt.co.uk/wp-content/uploads/2008/12/frame10-300x200.jpg" alt="" width="300" height="200" /></a> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/r17ITe77AzQ&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/r17ITe77AzQ&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>here is the blend file: <a href="http://www.paulbrunt.co.uk/wp-content/uploads/2008/12/flame.blend">Smoke Effect Blend file</a></p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>I&#039;m Melting</title>
		<link>http://www.paulbrunt.co.uk/2008/05/25/im-melting/</link>
		<comments>http://www.paulbrunt.co.uk/2008/05/25/im-melting/#comments</comments>
		<pubDate>Sun, 25 May 2008 11:18:05 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Special FX]]></category>
		<category><![CDATA[sfx]]></category>

		<guid isPermaLink="false">http://www.paulbrunt.co.uk/?p=53</guid>
		<description><![CDATA[Here is a SFX I did using blender, sorry for the poor image quality, my digi camera really isn&#8217;t up to video.

]]></description>
			<content:encoded><![CDATA[<p>Here is a SFX I did using blender, sorry for the poor image quality, my digi camera really isn&#8217;t up to video.<span id="more-53"></span></p>
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		<slash:comments>0</slash:comments>
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