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	<title>Paul Brunt &#187; game</title>
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	<link>http://www.paulbrunt.co.uk</link>
	<description>faster, better; faster, better!</description>
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		<title>Berts Breakdown</title>
		<link>http://www.paulbrunt.co.uk/2009/09/20/berts-breakdown/</link>
		<comments>http://www.paulbrunt.co.uk/2009/09/20/berts-breakdown/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 11:00:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Programing]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[javascript]]></category>

		<guid isPermaLink="false">http://127.0.0.1/wordpress/?p=146</guid>
		<description><![CDATA[

As a learning exercise and an attempt to push the latest browsers I decided to create a platform game using the new HTML5 canvas element. Although I did encounter a few minor issues, things generally went quite smoothly and surprisingly quickly.  The whole game, graphics and all, only took about 100 hours. 
&#62;&#62;Play Berts Breakdown [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">
<p><a style="float:right;display:block;" href="http://www.chromeexperiments.com/detail/berts-breakdown/"><img class="size-full wp-image-249" title="badge-white_white" src="http://www.paulbrunt.co.uk/wp-content/uploads/2009/09/badge-white_white.png" alt="See my Experiment on ChromeExperiments.com" width="160" height="92" /></a></p>
<p>As a learning exercise and an attempt to push the latest browsers I decided to create a platform game using the new HTML5 canvas element. Although I did encounter a few minor issues, things generally went quite smoothly and surprisingly quickly.  The whole game, graphics and all, only took about 100 hours. <span id="more-146"></span></p>
<p style="text-align: center;"><a title="Berts Breakdown" href="http://www.paulbrunt.co.uk/bert" target="_blank">&gt;&gt;Play Berts Breakdown Now&lt;&lt;</a></p>
<p>I&#8217;m sure the game could be faster I can see glaring optimizations that could be made but to be honest it seems to run more than okay on the machines I&#8217;ve tested it on, which was a little bit of a shock. Chrome was particularly impressive and was managing an extraordinary 120fps with Firefox 3.5 coming in a not too shabby second at 85fps, admittedly that is on a quad core (though the game only used one) machine with 4 gig of ram etc. But it seemed to be just about playable on a 900MHz eee.</p>
<p>Here is an open question to anyone out there in the game dev world.  How do you make tiles effectively?  I did the majority of the graphics using blender (with a little tweaking occasionally with the gimp) and extracting tiles from the rendered maps was proving to be very time consuming when doing it manually. So, I did what any programmer would do and wrote a script that attempted to identify unique tiles within the rendered images but it was proving very difficult to automate effectively. In the end I decided to go with the automated method even though it doubled (estimate) the number of tiles required to reproduce the maps. I will have to go back and work on that script at some point; no doubt such a thing will come in useful in future.</p>
<p>I&#8217;ve not tried the game with explorer canvas yet but I&#8217;m not holding out much hope that it&#8217;ll perform at any sort of usable level though I would really like to be surprised. Unfortunately, the game isn&#8217;t working on IE without modification (what a surprise). I know IE has improved a lot but it&#8217;s still lagging so far behind the other browsers in so many ways, I&#8217;m at a complete loss as to why anyone anywhere would run it voluntarily (rant over). Anyway, I&#8217;ll see if I can get it working in IE at some point but I&#8217;m not going out my way on this one, perhaps the next game.</p>
<p style="text-align: center;"><a title="Berts Breakdown" href="../bert" target="_blank">&gt;&gt;Play Berts Breakdown Now&lt;&lt;</a></p>
<p style="text-align: left;"><strong>UPDATE: The wonderfull folks over at google have made life so much easier today; Berts breakdown will now work in ie6+ thanks to Google Chrome Frame. Get it from <a href="http://code.google.com/chrome/chromeframe/">http://code.google.com/chrome/chromeframe/</a> or simply follow the prompt when you try and play the game.</strong></p>
<p style="text-align: left;">PS, given this news I&#8217;m no longer going to bother adapting for excanvas.</p>

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<p><del datetime="2009-09-20T12:07:47+00:00"></del></p>
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		<slash:comments>14</slash:comments>
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		<item>
		<title>smoke and fire in blender game engine</title>
		<link>http://www.paulbrunt.co.uk/2008/12/14/smoke-and-fire-in-blender-game-engine/</link>
		<comments>http://www.paulbrunt.co.uk/2008/12/14/smoke-and-fire-in-blender-game-engine/#comments</comments>
		<pubDate>Sun, 14 Dec 2008 08:58:50 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Special FX]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.paulbrunt.co.uk/?p=114</guid>
		<description><![CDATA[Here is my attempt at a smoke sand fire effect in the blender game engine(GLSL) using scrolling UV and nodes.
 
here is the blend file: Smoke Effect Blend file
]]></description>
			<content:encoded><![CDATA[<p>Here is my attempt at a smoke sand fire effect in the blender game engine(GLSL) using scrolling UV and nodes.<span id="more-114"></span><br />
<a href="http://127.0.0.1/wordpress/wp-content/uploads/2008/12/frame10.jpg"><img class="alignnone size-medium wp-image-120" title="Flame Image in blender GE" src="http://www.paulbrunt.co.uk/wp-content/uploads/2008/12/frame10-300x200.jpg" alt="" width="300" height="200" /></a> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/r17ITe77AzQ&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/r17ITe77AzQ&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>here is the blend file: <a href="http://www.paulbrunt.co.uk/wp-content/uploads/2008/12/flame.blend">Smoke Effect Blend file</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Blender Truck Model</title>
		<link>http://www.paulbrunt.co.uk/2008/09/13/blender-truck-model/</link>
		<comments>http://www.paulbrunt.co.uk/2008/09/13/blender-truck-model/#comments</comments>
		<pubDate>Sat, 13 Sep 2008 10:35:26 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[blender model]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.paulbrunt.co.uk/?p=42</guid>
		<description><![CDATA[Here is a fully textured model of an army truck. It was originally indented as a game model but the poly count got quite high:

Download Blend File:armytruck1.blend
]]></description>
			<content:encoded><![CDATA[<p>Here is a fully textured model of an army truck. It was originally indented as a game model but the poly count got quite high:<span id="more-42"></span></p>
<p><a href="http://127.0.0.1/wordpress/wp-content/uploads/2008/09/truck.png"><img class="size-full wp-image-45" title="Army Truck" src="http://127.0.0.1/wordpress/wp-content/uploads/2008/09/truck.png" alt="" width="377" height="282" /></a></p>
<p>Download Blend File:<a href="http://www.paulbrunt.co.uk/wp-content/uploads/2008/09/armytruck1.blend">armytruck1.blend</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Some Screens of My First Game</title>
		<link>http://www.paulbrunt.co.uk/2008/09/11/some-screens-of-my-first-game/</link>
		<comments>http://www.paulbrunt.co.uk/2008/09/11/some-screens-of-my-first-game/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 18:52:11 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.paulbrunt.co.uk/?p=19</guid>
		<description><![CDATA[Here are just a few screens of my first game using blender.  Not really a game more just me getting to know my way around theblender game engine(Apricot build).
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]]></description>
			<content:encoded><![CDATA[<p>Here are just a few screens of my first game using blender.  Not really a game more just me getting to know my way around theblender game engine(Apricot build).</p>
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		<item>
		<title>Blender Game Test</title>
		<link>http://www.paulbrunt.co.uk/2008/07/27/blender-game-engine-test/</link>
		<comments>http://www.paulbrunt.co.uk/2008/07/27/blender-game-engine-test/#comments</comments>
		<pubDate>Sun, 27 Jul 2008 15:14:38 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.paulbrunt.co.uk/?p=60</guid>
		<description><![CDATA[Here is a little something I&#8217;ve been working on. Not really a game just me learning to use the BGE, forgive the jurky nature of the video the capturing was causing issues with the game

]]></description>
			<content:encoded><![CDATA[<p>Here is a little something I&#8217;ve been working on. Not really a game just me learning to use the BGE, forgive the jurky nature of the video the capturing was causing issues with the game<span id="more-60"></span></p>
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