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	<title>Paul Brunt &#187; glsl</title>
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	<description>faster, better; faster, better!</description>
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		<title>Waterfall effect in BGE</title>
		<link>http://www.paulbrunt.co.uk/2008/12/21/waterfall-effect-in-bge/</link>
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		<pubDate>Sun, 21 Dec 2008 16:15:57 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Special FX]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[glsl]]></category>
		<category><![CDATA[waterfall]]></category>

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		<description><![CDATA[Here is a little experiment to produce a waterfall effect in the blender game engine:

I&#8217;m not really happy with the ripples in the water, but I think it&#8217;ll do for now!
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			<content:encoded><![CDATA[<p>Here is a little experiment to produce a waterfall effect in the blender game engine:<span id="more-126"></span><br />
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<p>I&#8217;m not really happy with the ripples in the water, but I think it&#8217;ll do for now!</p>
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