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	<title>Paul Brunt &#187; picking</title>
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	<description>faster, better; faster, better!</description>
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		<title>WebGL:Picking in GLGE</title>
		<link>http://www.paulbrunt.co.uk/2010/01/17/webglpicking-in-glge/</link>
		<comments>http://www.paulbrunt.co.uk/2010/01/17/webglpicking-in-glge/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 19:26:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Programing]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[glge]]></category>
		<category><![CDATA[picking]]></category>
		<category><![CDATA[webgl]]></category>

		<guid isPermaLink="false">http://www.paulbrunt.co.uk/?p=334</guid>
		<description><![CDATA[Another week past and I&#8217;ve been busy adding picking to the list of GLGE&#8217;s features. This turned out to be more challanging then I had first thought, mainly due to hours trying to find a stupid mistake I made early on   I&#8217;ve still got to do some optimization, but it&#8217;s reasonable performance at [...]]]></description>
			<content:encoded><![CDATA[<p>Another week past and I&#8217;ve been busy adding picking to the list of GLGE&#8217;s features. This turned out to be more challanging then I had first thought, mainly due to hours trying to find a stupid mistake I made early on <img src='http://www.paulbrunt.co.uk/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' />  I&#8217;ve still got to do some optimization, but it&#8217;s reasonable performance at the moment. Hopefully, I&#8217;ll be able to use the object culling I&#8217;m planing for the scene to speed up the picking as well</p>
<p><a href="http://www.glge.org/demos/pickingdemo/index.htm">see the latest demo over at GLGE</a></p>
<p>Demo Video Below:</p>
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