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Classes


Class GLGE.Object


Extends GLGE.Animatable, GLGE.Placeable.
An object that can be rendered in a scene
Defined in: glge.js.

Class Summary
Constructor Attributes Constructor Name and Description
 
Method Summary
Method Attributes Method Name and Description
 
blendAction(action, duration)
Blend from current skeletal action to another
 
Gets the current skeletal action of this object
 
Gets the material associated with the object
 
Gets the mesh associated with the object
 
 
Gets the current skeletal action of this object
 
Gets the z transparency
 
setAction(action)
Sets the skeletal action of this object
 
Sets the material associated with the object
 
Sets the mesh associated with the object
 
setScene(scene)
 
setSkeleton(action)
Sets the skeletal action of this object
 
Sets the Z Transparency of this object
Methods borrowed from class GLGE.Animatable:
animate, getAnimation, getFrameRate, setAnimation, setFrameRate
Methods borrowed from class GLGE.Placeable:
getDLocX, getDLocY, getDLocZ, getDRotX, getDRotY, getDRotZ, getDScaleX, getDScaleY, getDScaleZ, getLocX, getLocY, getLocZ, getModelMatrix, getPosition, getRotation, getRotMatrix, getRotX, getRotY, getRotZ, getSacleY, getScale, getScaleX, getScaleZ, setDLoc, setDLocX, setDLocY, setDLocZ, setDRot, setDRotX, setDRotY, setDRotZ, setDScale, setDScaleX, setDScaleY, setDScaleZ, setLoc, setLocX, setLocY, setLocZ, setRot, setRotX, setRotY, setRotZ, setScale, setScaleX, setScaleY, setScaleZ
Class Detail
GLGE.Object()
Method Detail
blendAction(action, duration)
Blend from current skeletal action to another
Parameters:
{GLGE.SkeletalAction} action
The action to be blended to
{Number} duration
Number of millisecons the blend should last for

getAction()
Gets the current skeletal action of this object
Returns:
GLGE.SkeletalAction

getMaterial()
Gets the material associated with the object
Returns:
GLGE.Material

getMesh()
Gets the mesh associated with the object
Returns:
GLGE.Mesh

getScene()

getSkeleton()
Gets the current skeletal action of this object
Returns:
GLGE.SkeletalAction

isZtransparent()
Gets the z transparency
Returns:
boolean

setAction(action)
Sets the skeletal action of this object
Parameters:
{GLGE.SkeletalAction} action
The action to be blended to

setMaterial()
Sets the material associated with the object
Parameters:
GLGE.Material

setMesh()
Sets the mesh associated with the object
Parameters:
GLGE.Mesh

setScene(scene)
Parameters:
scene

setSkeleton(action)
Sets the skeletal action of this object
Parameters:
{GLGE.SkeletalAction} action
The action to be blended to

setZtransparent(value)
Sets the Z Transparency of this object
Parameters:
{boolean} value
Does this object need blending?

Documentation generated by JsDoc Toolkit 2.3.2 on Mon Dec 21 2009 20:52:54 GMT-0000 (GMT)